As Gen Con celebrates fifty years, Catalyst Game Labs is celebrating ten and we hope you’ll join us at booth 1611 for the festivities, including cake every day! (First come, first-serve basis.)
DEMOS, TOURNAMENTS AND GAMING
Of course we’ll be running our usual wall of demos, as well as massive events surrounding Shadowrun and […]
Hi all!
The new BattleMech Manual is now available for purchase, and I thought I’d answer some of the questions arising in the wake of its release.
First: yes, this is the final edition of the book, not the Beta version. It’s PDF-only for now. Thanks to Ray “Adrian Gideon” Arrastia’s tireless work, there […]
Continue Reading →At this time (9:30 PM US Eastern 12 July 2017), the forums are more or less running normally. Some smileys aren’t loading properly and we are continuing to monitor for additional problems. Please report them in the “Website and Forum Support” board so the technical team can look into the issues and work to resolve […]
Continue Reading →Take part in the battle for New Oslo in this all-new worldwide event for BattleTech, A Time of War, and Alpha Strike!
All games must be run and submitted by a member of the Catalyst Game Labs Demo Team to count toward the event. Players can connect with their local Agent by visiting the official […]
Continue Reading →Lake Stevens, WA (May 25, 2017) – Catalyst Game Labs announced today the appointment of new individuals to three key leadership positions overseeing the BattleTech game line, moves which will secure the property’s three-decade-long legacy of success for years to come.
Brent Evans, Catalyst’s Art Director, will step into the role […]
Continue Reading →When Total Warfare (TW) came out in 2006, it was the fifth major BattleTech rules compendium. Coming eight years after the BattleTech Master Rules, it drew on over twenty years of gameplay experience in an attempt to make the best collection of the BattleTech rules possible.
While Total Warfare was by far the most thorough […]
Continue Reading →Standing from seven to sixteen meters tall, and weighing from twenty to one hundred tons Powered by an armored and shielded fusion reactor Skeleton of honeycombed, foamed aluminum core wrapped with stressed silicon carbide monofilament and sheathed by a rigid, titanium-steel shell Locomotion generated via bundles of polyacetylene-fiber myomer muscles Protected by aligned-crystal steel […]
Continue Reading →New BattleTech