
Audacious and unpredictable, the Circinus Federation punched far above its weight, wielding boldness, cunning, and a genuine military edge to defy powers many times its size. Few small realms cast as long a shadow as Circinus.
The Circinus Federation was a small Periphery state that made itself matter through sheer audacity. Often portrayed as simple bandits, the Federation ruled with an iron will and unafraid to strike at far larger neighbors, the Federation fielded a surprisingly capable military — including well-equipped forces and daring commanders — and leveraged its independence and cunning to remain a genuine player on the anti-spinward frontier. Its willingness to take risks and exploit the rivalries of greater powers gave it influence out of all proportion to its size. Bold, self-reliant, and resilient, Circinus embodied the Periphery ethos that determination and daring can offset a lack of raw numbers. To command the Circinus Federation is to field a scrappy, ambitious realm that thrives on audacity — a small power that never let its size limit its ambitions.
Why command the Circinus Federation
Because you field a bold, cunning underdog — that’s almost a pirate state — yet still a capable, daring force that defies far larger foes through sheer nerve. For players who love an audacious small power with attitude, Circinus delivers outsized character and fight.
Continue reading & collecting
Field Manual: Periphery detail the Federation and its forces; era material tracks its fortunes. The Master Unit List builds a legal Circinus force, with Force Packs fielding Periphery units.