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Star League (Second)

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Active
3058 – 3067
Leadership
First Lord
Abbrev.
SL2
Group
Other
Star League (Second)

Reborn in 3058 to meet the Clan Invasion, the Second Star League united the Great Houses and ComStar in the greatest alliance since the fall of the first League. Together they achieved what no single power could: they halted the Clans.

As the Clans carved through the Inner Sphere, the old rivalries of the Successor States gave way to necessity. At the Whitting Conference the Great Houses and ComStar formally revived the Star League, pooling their armies and their resolve against a common foe. This Second Star League coordinated the counteroffensives that turned the tide of the Clan Invasion — most famously enabling the campaigns that struck back at the invaders and, ultimately, the Great Refusal that broke Clan Smoke Jaguar. For a brief, shining period, humanity’s greatest powers stood together again. Though political fractures dissolved the Second League by 3067, it stands as a triumphant proof that unity remains the Inner Sphere’s greatest weapon — and one of the most heroic chapters in the modern timeline.

Why command the Second Star League

Because it lets you field the combined might of the Inner Sphere at its most united and heroic — multi-House task forces and Com Guard allies standing shoulder to shoulder against the Clans. For players who love grand alliances and the drama of humanity’s finest hour, nothing beats it.

Continue reading & collecting

The Clan Invasion and the Second League are detailed in Twilight of the Clans, Field Manual: Updates, and Invasion-era sourcebooks; Force Packs from every allied House and the Com Guards build a coalition army, supported by the Master Unit List.

Faction AvailabilityLive unit data from the Master Unit List
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