
Once the most powerful and mysterious mercenary command in the Inner Sphere, Wolf’s Dragoons field a small army equipped to a standard that shames many House militaries — and hold secrets that shook the Inner Sphere. No mercenary unit is more formidable or more legendary.
Wolf’s Dragoons appeared seemingly from nowhere in the early 3000s, offering their services with equipment and skill so advanced that they immediately became the most sought-after — and most feared — mercenaries in the Inner Sphere. Organized as five full regiments plus air, armor, and naval assets, the Dragoons wielded firepower rivaling a Successor State’s finest, and their combat record is the stuff of legend. Their true origin — as a reconnaissance force sent ahead of the Clans — made them one of the pivotal secrets of BattleTech, and when the Clans came, the Dragoons chose the Inner Sphere, sharing crucial knowledge and standing among its staunchest defenders. Fierce, honorable, and unmatched in capability, Wolf’s Dragoons proved that a mercenary command could be a great power in its own right. To command the Dragoons is to field the single most formidable mercenary force ever assembled — an army with Clan-grade roots and Inner Sphere loyalties.
Why command Wolf’s Dragoons
Because you field the ultimate mercenary powerhouse — multiple regiments of elite, superbly equipped forces with a legendary combat record and a pivotal secret at the heart of the setting. For players who want a mercenary command that fights like a great power, the Dragoons are without equal.
Continue reading & collecting
The Wolf’s Dragoons sourcebook and mercenary handbooks detail the command; the classic novels and Clan Invasion–era material reveal their origins and exploits. Newer Dark Age-era and ilClan-era sourcebooks chronicle current Dragoon exploits. The Master Unit List and Force Packs build a legal Wolf’s Dragoons force.