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Why Read BattleTech Fiction?
Stories Make the
Game Feel Real

Fiction is the mortar that makes wargames stick together. It's the connective tissue that gives dice rolls real stakes. It's not just sixteen missiles hitting instead of six. It's not that PPC landing a hit location already empty of armor.

The people inside those 'Mechs, the reasons they're fighting, the worlds they're fighting on — these are the things that make it worth learning all the tables, compiling all the books of rules.

Good
You and a friend pick some record sheets, roll a few rounds, and your Hollander head-shots their Mad Cat Mk II 7. You laugh, they cry, you both reset the board and start again.
Better
This is the fourth in a series of linked games. Your friend is up two games to one. This game is yours. You pick your 'Mechs. You roll your dice. Boom. Headshot.
Best
This is the final scenario in the mercenary campaign you've been playing for months. Your hero is in a battered Hollander. Your enemy has a Mad Cat Mk II 7. But you refuse to run away. It's all been building to this.
All three are a great way to spend a Saturday afternoon. But the more you invest in the story of your game, the more real it feels.
Free — Start Here
Your Entry Point
"Almost since the first box set in the 1980s, BattleTech has produced novels, anthologies, and short stories. That library may feel impenetrable. Here's our suggestion:"
Front and Center
A BattleTech Short Story by James D. Long
A complete, self-contained BattleTech short story by James D. Long — free to read, no prior knowledge required. The perfect first step into the universe; come back here when you’re done and we’ll show you where to go next.
Read It Free →
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BattleTech battle art