
The Clans
The Clans are among BattleTech’s most unique cultures: genetically-bred warriors bent on conquest and martial glory, constrained by an alien code of honor called zellbrigen, wielding technology that left Inner Sphere forces scrambling for three decades.
Clan Wolf — the Clan of Kerensky, the ilClan — claimed precious Terra from the Republic of the Sphere and now leads the Third Star League. The elite of the elite, heirs to the founder’s dream.
Raven Alliance, the aerospace Clan, whose warriors guide massive WarShips through the blackness of space and rain death from the skies.
Clan Jade Falcon, near-destroyed in the battles for Terra, now stands bodyguard to the First Lord of the Star League. Small in numbers, ferocious in combat, and uniquely positioned to grow in the IlClan era.
The Rasalhague Dominion, the Ghost Bears and their Rasalhague people united as equals — a strife-wracked but powerful realm that waits, watches, and strikes when it must.
Clan Hell’s Horses, aggressive and spurned by the Wolves, are bent on forcing the Inner Sphere to respect them. Their warriors fight with a chip on their shoulder the size of a DropShip.
These stories explore what it means to be bred for war — and whether that makes you more or less human than the people you conquer.

